Thursday, April 13, 2017

April 13th 2017

Today I finished shading the animation and I downloaded Go Dot in preparation to my next task in the project. This is the Final frame I was working on.

After I finished that, I did two things following that, I created a new sprite sheet, seen below:
Then I re-rendered the animation of it because the last one had absolutely no detail. So I did that, and this is what the final animation looks like, running at 9FPS:
Also, I am aware my blog URL isn't on the photo, but that is because I cant find a way to put it on it, so I kinda just left it. I am happy with how the animation turned out, except for one part, there is a slight jump in the very middle of the animation, around frame 5. And I could fix it, but it would substantially increase the amount of time I was planning on putting into this, I kind of need to start with the Engine so I can get good with that, so we can build a functioning game with our assets. 
Next day, I will be starting a GoDot tutorial, similar to Emanuel.




Wednesday, April 12, 2017

April 12th 2017

Today, I finished shading on the frame I was starting yesterday.
It turned out as well as I had hoped, and the animation is really starting to look as good as I can make it with the time I have. 
After that, I started and finished the frame after that.
It turned out also as I had hoped, and the animation is REALLY starting to look usable in the game Emanuel and I are making, and I am that much closer to learning the Godot engine. 
Then even after that, I started on shading the next frame. Although I am only about half way done. 
Next class, I will finish this frame, and start downloading the GoDot engine, and everything I need to learn the engine, so I can help Emanuel with programming the game and using our assets to their fullest extents. 




Tuesday, April 11, 2017

April 11th 2017

Today, I finished shading the frame I was on, and got about half way done the next frame. The first frame I was working on turned out pretty good if I do say so myself, especially working as fast as I was on it. 
After I Finished that frame, I immediately got to work on the very next frame, and that I got as I said, about half way done it.
The process has been pretty repetitive, I'm sure you can imagine. But it has been chugging along. I only have to finish this frame, and then two more, then I can get started on learning the GoDot engine. It has been a long coming process, but it is turning out nicely. 
I am going to try to finish the shading this week, that way I can start with godot next week. 


Monday, April 10, 2017

April 10th 2017

Today, I shaded the frame some more, but I kinda feel bad about it because there isn't much content to talk about. So this is what I got shaded:
It isn't much, I know, but  am still trying to figure out how to go about shading these angles, and different shades of white on the shoulder.
Next Day, I will be doing that shading, and try to get this frame and the next frame done, while still maintaining my standard of shade quality. 


Tuesday, April 4, 2017

April 4th 2017

Today, I started and finished shading the third frame. I know I started it yesterday, but I guess I forgot to save it, because none of the work I did yesterday was there. So I had to restart it which wasn't too bad, besides, I think I did a better job today than I did yesterday. 
I think I drew the headband today better than I did yesterday (shown below)
as you can see, the headband in the new one (the first one shown) is shaped and shaded better than the old one. and it even fits better in the animation as well, so It isn't so bad. Anyways< I finished shading the rest of the character as well.

I finished the shading, with no new techniques or anything like that. Pretty simple stuff.

Tomorrow I will be shading the next frame, just continuing my work as per standard.



Monday, April 3, 2017

April 3rd 2017

Today, I finished the palette that I needed to get done.
IT After I finished that, I started with finishing shading the frame. Starting with the head, and features on the head. 
After I finished the head, I started with the legs and body, like the arms and what not. 
I didn't really do anything different that I haven't done before, and that's about it. Nothing too special.

Tomorrow, I will be doing the same thing with the rest of my frames, and trying to get them done as fast as possible. 



Monday, March 27, 2017

March 27th 2017

The first thing I did today was create a sprite sheet for Emanuel because he needs it to put the animation into the engine.
Piskel actually has a pretty cool feature where you can actually just save everything as a single sprite sheet, instead of saving each frame as a .png and put them into a sheet on photoshop. so it makes the process much faster.
I also had to make all of my palettes again and that took some time. 


Basically, so I got the right colour for every one, I had to use the colour picker tool, and select each colour I used, and had to copy the colour code, and paste it into my palette, and I did it in an order of darkest colour, to brightest colour, so it is easy to keep tracks of which colours I am using. I still have one more palette to do for the actual clothes too. So that will take a little bit of time next class. 

Then I can finish shading the animation, then start learning the engine with Emanuel.