Monday, March 27, 2017

March 27th 2017

The first thing I did today was create a sprite sheet for Emanuel because he needs it to put the animation into the engine.
Piskel actually has a pretty cool feature where you can actually just save everything as a single sprite sheet, instead of saving each frame as a .png and put them into a sheet on photoshop. so it makes the process much faster.
I also had to make all of my palettes again and that took some time. 


Basically, so I got the right colour for every one, I had to use the colour picker tool, and select each colour I used, and had to copy the colour code, and paste it into my palette, and I did it in an order of darkest colour, to brightest colour, so it is easy to keep tracks of which colours I am using. I still have one more palette to do for the actual clothes too. So that will take a little bit of time next class. 

Then I can finish shading the animation, then start learning the engine with Emanuel. 

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