Monday, March 27, 2017

March 27th 2017

The first thing I did today was create a sprite sheet for Emanuel because he needs it to put the animation into the engine.
Piskel actually has a pretty cool feature where you can actually just save everything as a single sprite sheet, instead of saving each frame as a .png and put them into a sheet on photoshop. so it makes the process much faster.
I also had to make all of my palettes again and that took some time. 


Basically, so I got the right colour for every one, I had to use the colour picker tool, and select each colour I used, and had to copy the colour code, and paste it into my palette, and I did it in an order of darkest colour, to brightest colour, so it is easy to keep tracks of which colours I am using. I still have one more palette to do for the actual clothes too. So that will take a little bit of time next class. 

Then I can finish shading the animation, then start learning the engine with Emanuel. 

Friday, March 10, 2017

March 10th 2017

Today, I finished the second frame of the animation for the shading. I was going to make a sprite sheet, but I decided I should finish the frame first. 
There really isn't much to say, so I just kind of posted the picture. 
So On my free time, I will be making the sprite sheet and possibly finish it over the break, that way I can just get to my next task come the end of spring break. That next task being beginning to learn the engine, so I can assist Emanuel. 

Have a nice Spring Break!

Wednesday, March 8, 2017

March 8th 2017

Today, I continued to do my shading, and worked on the second frame of the animation. 
I had done the belt, and I started work on the arm of the character, but there is much work to be done. I didn't get as much done as I anticipated due to the shortened day, but tomorrow is also shortened, so that means I will have to work faster. 
Tomorrow, I will be making a sprite sheet for Emanuel because that is the only way he can import it into the Godot engine. It won't be too difficult. I will just have to select each frame, and then save them as .png files individually, then import them into photoshop, and just put them on to one big sprite sheet and put it in our dedicated project folder. 

Friday, March 3, 2017

March 3rd 2017

Today, I continued doing some frame shading, by first finishing my progress on the first frame of the animation. 
It wasn't very much, but It did add to the depth of the character.  Then I went on to the next frame, and started with redesigning the headband, so it animates in the wind. But I think I may have did it wrong, and will eventually have to re do it.
It the idea is to have the headband wave in the wind, but as I said, i think I may have drawn it wrong, so I will have to just wait and see the full animation to see if I will have to redraw it. I am kind of hoping I won't have to though because it is kind of a hassle to draw them in accurately and the motion of it to make actual sense. 
Next day, I will be continuing with shading, and I will have to draw the belt in as well.



Wednesday, March 1, 2017

March 1st 2017

Today, I started shading the frames of my animation, and drawing in finer details, starting with the first frame.
As you can see here there are a lot of improvements, in terms of details and shading. I added the excess material to the belt, and to the headband, and I will actually have to animate each of those items for each frame, so I have to add on the belt and headband to each frame. And I will have to shade those as well. 
I also drew an eye on using the circle tool, and colored the inside with plain old black, that way the character had eyes. I am going to skip doing the mouth because it isn't something I would want to be brought to the attention of the character. 

Tomorrow I will continue shading and drawing features onto the character, then I will just keep doing that until I am done all the animations for this character. Once I am done with the character, I will start my coding work for the game. 


January-February 2017 Self Assessment

During the very beginning of my Independent project, being from January to the end of February, I completed my initial assignment of creating, and animating a character. 
It is a loop off the character I created running, although it the basic animation is done, I still have to shade it, then animate a jumping animation, and shade that. And I decided after I am completely done with this character, I will instead of starting a second one, I will begin to learn the Godot engine, that way I can help Emanuel, and learn what what will happen to the characters I am making. And how they will be applied to the game we are making. 
Overall, I am satisfied with my progress throughout the first month of work. I completed the character, now I will fine tune the colours and what not, then I will like I said, start to learn Godot. I think it would prove to be very helpful to the progress of the game, and I won't have to spend all semester running out of ideas and creations. 
I feel I put in an appropriate amount of effort for my task at hand, because obviously my character was created, now I have 4 months to help Emanuel with his substantially larger task and try to get a playable game by the end of the semester. If we both work towards it, with Emanuel being lead programmer, we can achieve that goal.