Thursday, February 2, 2017

February 1st 2017

 Today, I started prototype production on a basic stage layout for Emanuel to make a base off of, so he can learn how to use the collision boxes, and assign collision boxes. I am also using it as a base for an actual stage design.

This is the first version I made, the idea is to make it look 3D. But, this is actually in 3D, with a 3D composite I made with Photoshop CC 2017's built in 3D editor. I first made a parallelogram in 2D, then I cut a box out of the center, then I extruded it into the third dimension. But the issue with this, it isn't the right perspective, and it is too thick for what I need, and it isn't quite the right lighting either. So after a bit of work, I came up with this.

So in this photos, I made the box noticeably thinner, and changed the lighting type from infinite, to a point light. Basically it just makes one big light, that emits light in all directions. This is just so it lights up the whole arena, so I can keep it simple and so I won't need any special lighting effects when I ultimately remake the stage in 2D. This stage is really a placeholder stage, just so I can get an idea of what perspective to draw it in, and what type of lighting I should use, and sizing in general, so I can produce something for Emanuel as soon as possible. 

Tomorrow, I am going to start changing it to a 2D, sort of bit style look. so it is enough to have detail, but also enough to be able run on most computers, and for ease of design and animation. In the future, maybe in a second version of the game, I might pick up a Pen-Tablet of some sort, so I can draw characters, and assets. 


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