Today, I completed the second, and third frame of the animation. For the second frame, all I had to do was draw in the arms and fill all the colour of everything which isn't very hard at all. I also polished up the feet a little bit so it looks a little better.
So you can see that it is colored in, and has actual arms, not like the beginning when I started with only the legs. I am starting to really grasp the redrawing process to make this process go as fast as possible, while still maintaining somewhat of a standard.
I then bolted through the basic drawing of the third frame as you see here, and made it so the feet actually follow the angle of the legs for the most part. I feel like in this frame, things got a little more natural from an animator's point of view, and I am sort of just knowing what tools to use, even though it is mostly just the Stroke tool for the long straight lines, and the Pen tool for any sort of curve like the knee, and the slight curves I do for the joints and for defining body features. I then colored in the body with the primary colours with no shading, as I do for the speed of the animation progress.
I decided the animation speed for this animation in particular would run best, with the distances I am going in each frame, so be around 10-12 Frames Per Second, that way it isn't too choppy, and it also isn't too fast with the amount of frames I am using, which I believe will be around 12 in total.
Tomorrow, I will be working on the fourth frame, and possibly the fifth if I get the fourth done as fast as I got the third frame done. I am still somewhat surprised at how fast I am pacing through the frame by frame pixel drawing of the animation. The program I am using does a really good job at helping. Really User friendly, all the symbols and names used are pretty easy to figure out, and not hard to get used to. But I still have to learn the keyboard shortcuts, because that will increase my pace considerably I think, seems how that is how it usually is when I do graphic arts.
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