Thursday, February 2, 2017

February 2nd 2017

 Today, I made the stage again in 2D, and scrapped the 3d style. So what I did, I made the same basic shape with a grey colour, and put a brick pattern over top of it, and changed the blending style to Multiply, that way it removes the white colours, and makes it so it blends better with whatever is behind it, in this case, it is the grey shape I made for the main stage. Then I added a pattern effect to the grey shape and lowered the opacity so it blends well to give the shape some sort of depth. I also found some picture of a coliseum online, and put that in the background because I think it is cool. T
So this is what I came up with, but I decided it doesn't quite have enough. So what I did, was added some platforms with some pillar pictures I found online, and just resized them. Then, I found two bit-style pictures of the two basic fighter ideas we are planning, a Swordsman, and a Fighter. The characters I decided to use is Link, from the Legend of Zelda, and Ryu, from Streetfighter.

I didn't create the Link, or Ryu art, so I take no credit for those. and I didn't create the pillars either. I mostly added the characters, just so there is some sort of height reference to everything, that way when I design the characters, I know exactly how tall and wide to make them in relation to the stages. And that way when/if I design more stages, I know how big to make them in relation to the characters. I am progressing through the prototyping of these stages at a faster pace than I thought. So that is good.
Tomorrow, I will start designing rough version of basic characters that Emanuel and I will use as placeholder characters, that way we don't use copywritten characters. 

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