Today, I worked on the running animation. I started by making a basic shape of what I want the sprite to look like and touched up the shape so it isn't too extremely sharp, and has some sort of rounding to it, starting with the legs.
I started with the legs because I felt like those would be easiest to draw. I used a combination of the pen tool for rounding, and I used the stroke tool to draw long straight lines. At this point, I hadn't been too worried about rounding things, and making things like the knees look less sharp. After I did the legs, I then moved onto the arms, and with some trial and error, I eventually came to this basic shape.
I still had yet to go and polish some corners up, but this is basically the first frame of the running animation. All I need to do with this is colour in the areas, so I can move along to the next frame, and be on with the animation process. Besides dulling the corners, of course. After I got this image, I started to colour it in, and came to this.
So I Started shading, but I decided to stop, because I realized it would be a much faster process if I go through and draw all the frames before I do the shading, that way I have all the frames with their basic coloring done before I do the shading. Which will make the process of drawing the animation go by much faster, and more efficiently.
Next Day, I will be working on the next frame as this one is basically done. I think to get the rough animation I will leave detailed features out, like the fingers, and toes, and not completely make everything proportional.
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